LIBRISTO
LIBROAMANTO
obrigatório
Faça parte de uma comunidade de amantes de livros de todo o mundo e tenha acesso a uma série de benefícios. Crie uma conta gratuitamente
0
Correio DHL 7.99 Correio DPD 4.49 Ponto DPD 3.99 Correio GLS 5.49 Correio MRW 5.49 Ponto GLS 4.49

The Modern Vulkan Cookbook

Língua InglêsInglês
Livro Capa mole
Livro The Modern Vulkan Cookbook Mauricio Maurer
Código Libristo: 45320931
Editoras Packt Publishing, abril 2024
Discover essential real-time rendering techniques, curated by industry-leading computer graphics pro... Descrição completa
? points 122 b
50.66
Armazenamento externo Envio em 14-21 dias

Até 30 dias para devoluções


Os clientes também compraram


Modeling Software with Finite State Machines Ferdinand Wagner / Livro Capa mole
common.buy 87.86
Game Programming in C++ Sanjay Madhav / Livro Capa mole
common.buy 48.74
Principal
The Software Engineer's Guidebook Gergely Orosz / Livro Capa mole
common.buy 36.47
Principal
3D Math Primer for Graphics and Game Development Fletcher Dunn / Livro Livro de capa dura
common.buy 147.14
Principal
Game Programming Patterns Robert Nystrom / Livro Capa mole
common.buy 37.39
Game Physics Engine Development Ian Millington / Livro Capa mole
common.buy 84.72
Physically Based Rendering, fourth edition Matthew Pharr / Livro Livro de capa dura
common.buy 135.08
Game Engine Architecture, Third Edition Jason Gregory / Livro Livro de capa dura
common.buy 101.03
Ray Tracing Gems Eric Haines / Livro Livro de capa dura
common.buy 45.29
AI for Games, Third Edition Ian Millington / Livro Capa mole
common.buy 56.14
Principal
Real-Time Rendering, Fourth Edition Tomas Akenine-Moller / Livro Livro de capa dura
common.buy 112.59
Three Musketeers Alexandre Dumas / Livro Capa mole
common.buy 5.46
Principal
The Catcher in the Rye Jerome David Salinger / Livro Capa mole
common.buy 8.50
Learning Vulkan Parminder Singh / Livro Capa mole
common.buy 41.24
Ray Tracing Gems II Peter Shirley / Livro Capa mole
common.buy 61.30
Principal
Uncle Tom's Cabin Harriet Beecher Stowe / Livro Capa mole
common.buy 5.46
Garlic, Olive Oil + Everything Mediterranean LIA DAEN / Livro Livro de capa dura
common.buy 22.39

Discover essential real-time rendering techniques, curated by industry-leading computer graphics professionals, with over 60 recipes for extending or applying them directly to existing or new rendering engines focusing on Vulkan

Key Features

- Explore a wide range of advanced 3D graphics programming techniques to leverage the full potential of Vulkan API

- Learn tips, tricks, and solutions to boost your 3D graphics for a wide range of cross-platform devices

- Implement geometry projection, texturing, and lighting techniques

- Purchase of the print or Kindle book includes a free PDF eBook

Book Description

Vulkan is a graphics API that gives the program total control of the GPU, allowing the GPU to be used to its full potential. This cookbook will uncover useful techniques for emerging new technologies, such as hybrid rendering, extended reality - mixed reality (MR), augmented reality (AR), virtual reality (VR) - and GPU-driven rendering, and even features a dedicated chapter to help you debug and profile your graphics applications with tips and tricks tested in real-world scenarios.

The book starts by explaining basic Vulkan concepts while guiding you through the implementation of a basic graphics engine. The building blocks presented in the first few chapters will then help you implement more advanced techniques and algorithms, while getting you acquainted with the inner workings of Vulkan. Gradually, you'll discover how Vulkan can be used to build hybrid renderers as well as leveraged for the future of graphics with AR/VR/MR. Moreover, you'll gain an understanding of how it can be debugged or measured for performance.

By the end of this book, you'll be well versed in how to use Vulkan to write graphics applications and how graphics algorithms are implemented using Vulkan.

What you will learn

- Set up your environment for Vulkan development

- Understand how to draw graphics primitives using Vulkan

- Use state-of-the-art Vulkan to implement a wide variety of modern rendering techniques such as DLSS, TAA, OIT, and foveated rendering

- Implement hybrid techniques using rasterization and ray tracing to create photorealistic real-time engines

- Create extended reality (AR/VR/MR) applications using OpenXR and Vulkan

- Explore debugging techniques for graphics applications that use Vulkan

Who this book is for

This book is for computer graphics engineers who have experience in at least one graphics API, such as OpenGL (any variations), DirectX, or Metal, and wish to delve into Vulkan using hands-on, practical examples. Graphics engineers looking to use Vulkan's capabilities to develop real-time hybrid renderers and create XR applications will also find this book helpful. Familiarity with graphics APIs (such as OpenGL, OpenGL ES, Metal, or DirectX), proficiency in C++ programming, and a basic understanding of computer graphics algorithms are assumed.

Table of Contents

- Vulkan Core Concepts

- Working with Modern Vulkan

- Implementing GPU-Driven Rendering

- Exploring Techniques for Lighting, Shading, and Shadows

- Deciphering Order-Independent Transparency

- Anti-Aliasing Techniques

- Ray Tracing and Hybrid Rendering

- Extended Reality with OpenXR

- Debugging and Performance Measurement Techniques

Atriz & Poliglota
EWA KASP para
Reproduzir vídeo
Ewa Kasp
A Libristo tem a maior seleção de literatura estrangeira. É por isso que compro os meus livros aqui.

Sobre o livro

Nome completo The Modern Vulkan Cookbook
Língua Inglês
Encadernação Livro - Capa mole
Data de emissão 2024
Número de páginas 334
EAN 9781803239989
ISBN 1803239980
Código Libristo 45320931
Editoras Packt Publishing
Peso 576
Dimensões 191 x 235 x 18
Ofereça este livro hoje
É fácil
1 Adicione ao carrinho e escolha Entregar como presente ao finalizar a compra 2 Receberá um vale 3 O livro chegará ao endereço do destinatário

Também pode estar interessado em


Principal
The Ministry for the Future Kim Stanley Robinson / Livro Capa mole
common.buy 10.83
Principal
Microsoft Copilot for Dummies Minnick / Livro Capa mole
common.buy 20.16
Vulkan Cookbook Pawel Lapinski / Livro Capa mole
common.buy 41.24
Effective Modern C++ Scott Meyers / Livro Capa mole
common.buy 53.91
Vulkan Programming Guide John M Kessenich / Livro Capa mole
common.buy 58.26
Principal
Professional C++, 6th Edition Gregoire / Livro Capa mole
common.buy 67.99
Git Handbook 2026 Lucky Digi Pro . / Livro Capa mole
common.buy 17.62
Beginning C++23 Ivor Horton / Livro Capa mole
common.buy 48.94
OpenGL 4 Shading Language Cookbook David Wolff / Livro Capa mole
common.buy 49.75
Vulkan Fundamentals Frahaan Hussain / Livro Capa mole
common.buy 25.12
Effective C++ Scott Meyers / Livro Capa mole
common.buy 54.11
Low Poly 3D Modeling in Blender Samuel Sullins / Livro Capa mole
common.buy 44.08
Software Architecture with Kotlin Jason (Tsz Shun) Chow / Livro Capa mole
common.buy 41.24
Principal
GPU Programming with C++ and CUDA Paulo Motta / Livro Capa mole
common.buy 44.08
Version Control with Git Prem Kumar Ponuthorai / Livro Capa mole
common.buy 49.65
Geometry for Programmers Kaleniuk / Livro Livro de capa dura
common.buy 68.80
Expert C++ Shunguang Wu / Livro Capa mole
common.buy 44.99
Computer Graphics Development With Vulkan James R. Bromley / Livro Capa mole
common.buy 15.80
Modeling Software with Finite State Machines Peter Wolstenholme / Livro Livro de capa dura
common.buy 188.70
First, Break All the Rules James K. Harter / Livro Livro de capa dura
common.buy 26.75
Principal
Milk & Mocha Comics Collection Melani Sie / Livro Livro de capa dura
common.buy 14.89

Iniciar sessão

Inicie sessão na sua conta. Não tem uma conta Libristo? Crie uma agora!

 
obrigatório
obrigatório

Não tem uma conta? Descubra os benefícios de ter uma conta Libristo!

Com uma conta Libristo, terá tudo sob controlo.

Crie uma conta Libristo
Conselheiro de livros Libroamiko
Olá, sou o Libroamiko, posso ajudar?