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Gary Mosby may finally have a way home-but Wobblehurst has one last series of impossible problems waiting for him.
Krakara's unstable invention is closer than ever to finding the correct route between worlds. Unfortunately, its latest test pulls a steampunk pirate ship into Wobblehurst, complete with a treasure-hunting captain and a steam-powered cowgirl robot. Gary's solution works, but stabilizing the machine will require more than another ridiculous idea.
Before repairs can begin, Wobblehurst pauses for an unusual celebration: the wedding of Nazim, a living black playing card, and Noa, a purple-loving vampire. Gary and the Orange Monster join dragons, aliens, singing animals, clockwork guests, and other strange residents for a ceremony filled with music, laughter, and unexpected emotion.
The celebration also introduces Tom, an anthropomorphic dragon who may understand Krakara's invention. With help from Tom, Kiha, Captain Venus, Wilfred Langstaff, and the Orange Monster, Gary gathers the parts needed to repair the machine and open a path back to Earth.
Returning home, however, is only the beginning.
Gary soon discovers that ordinary life has its own challenges. He must face his parents, find employment, learn practical repair work, and adjust to a world that seems much smaller than Wobblehurst. Yet strange reminders begin appearing everywhere-familiar toys, unusual artwork, a mysterious company, and a package from the Langstaff Firm.
Gary wanted to escape the chaos.
Now he must decide how much of Wobblehurst he is willing to leave behind.
A Wedding and Home concludes Gary Mosby's first journey through Wobblehurst with friendship, mystery, personal growth, and a new opportunity that could connect him to worlds far beyond his own.
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