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Your Atari won't start. The screen is black, or full of garbage, or the keyboard died halfway through a game. Somewhere on that forty-year-old board is one bad part - and the hard part isn't fixing it. It's finding it without destroying three good ones on the way.
This manual walks you through that search in the order a working technician uses: power first, then contacts, then measurement, and chips only at the end. Most "serious" faults in these machines turn out to be a tired power supply or a dirty socket, and both are free to rule out.
Written for both ends of the bench. If you have never used a multimeter, the book starts with which socket the probes go in and why the wrong one blows the fuse. If you have been repairing for years, you will find free-running bus tests, logic-state references for every chip, and the voltage-drop method for locating a short without unsoldering the board.
Inside:
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