LIBRISTO
LIBROAMANTO
obrigatório
Faça parte de uma comunidade de amantes de livros de todo o mundo e tenha acesso a uma série de benefícios. Crie uma conta gratuitamente
0
Correio DHL 7.99 Correio DPD 4.49 Ponto DPD 3.99 Correio GLS 5.49 Correio MRW 5.49 Ponto GLS 4.49

Procedural Content Generation for Games

Automate 3D Asset and Environment Creation with Blender Python and Geometry Nodes

Língua InglêsInglês
E-book Adobe ePub DRM
Editoras Apress, outubro 2025
Learn to procedurally generate 3D content for your next game or simulation using the Blender Python... Descrição completa
? points 180 b
74.19
Em stock Imediatamente descarregável


Os clientes também compraram


Espejo del rey Hope / Livro Capa mole
common.buy 21.42
????????? ??? / E-book Adobe ePub DRM
common.buy 6.56

Learn to procedurally generate 3D content for your next game or simulation using the Blender Python API and geometry nodes. Automate parts of your asset creation pipeline while producing a starter library of environments, weapons, and other objects ready to use in your next Unreal project.You will start by getting comfortable with generating geometry in Blender Python by automating hand modeling basics, like blocking out weapon meshes by combining primitives and manipulating them with your favorite operators and modifiers. After that you’ll take a deep dive in geometry nodes and tackle projects such as adding Voronoi cracks and creating sliceform versions of any mesh. Building on your Blender Python skills, you’ll progress to fractal methods for generating realistic terrain, followed by grammar-based approaches such as L-systems for producing lifelike plants. Prefer environments based on real-world locations? Find out how to generate 3D contents based on GIS data, such as city skylines from building footprints, and 3D terrain from Digital Elevation Models (DEM). Along the way, you will also learn techniques for incorporating parametric modeling into your procedural system to optionally control chosen aspects of the generation process, to ensure that only meaningful variations coherent with the overall design are produced.Whether you are looking to generate stylized content that aligns with your artistic vision, or realistic environments true to their real-world counterparts, this book will add a variety of practical (and fun) techniques to your procedural generation arsenal. What You Will Learn?        Automate 3D modeling steps traditionally done by hand with the Blender Python API and geometry nodes?        Access Blender features such as nodes, modifiers, and operators from scripts?        Programmatically generate stylized as well as realistic game assets and environments?        Combine parametric modeling with procedural generation to control chosen aspects of the creative process and influence the types of variations in the output Who Is This Book ForThis book is for software developers who want to procedurally generate 3D assets and environments for their game or simulation project. Readers with high-level understanding of the 3D content pipeline and either already using Blender or are interested in learning the basics on their own would benefit from the book. In addition, the ideal readers will already know some Python basics or are motivated to pick them up along the way from resources outside the book.

Atriz & Poliglota
EWA KASP para
Reproduzir vídeo
Ewa Kasp
A Libristo tem a maior seleção de literatura estrangeira. É por isso que compro os meus livros aqui.

Sobre o livro

Nome completo Procedural Content Generation for Games
Língua Inglês
Encadernação E-book - Adobe ePub DRM
Data de emissão 2025
EAN 9798868817878
Código Libristo 49923535
Editoras Apress
Ofereça este livro hoje
É fácil
1 Adicione ao carrinho e escolha Entregar como presente ao finalizar a compra 2 Receberá um vale 3 O livro chegará ao endereço do destinatário

Também pode estar interessado em


Aims and Methods in Classical Study William Gardner Hale / Livro Livro de capa dura
common.buy 25.57
Understanding Turkey's Kurdish Question Fevzi Bilgin / E-book Adobe ePub DRM
common.buy 63.58
Putting Knowledge to Work Luc Mougeot / E-book Adobe ePub DRM
common.buy 10.71
Introduction to Sol-Gel Processing Alain C. Pierre / E-book Adobe ePub DRM
common.buy 147.69
Novo
ZIONISTS who HATE JEWS Joss Sheldon / E-book Adobe ePub DRM
common.buy 5.45

Iniciar sessão

Inicie sessão na sua conta. Não tem uma conta Libristo? Crie uma agora!

 
obrigatório
obrigatório

Não tem uma conta? Descubra os benefícios de ter uma conta Libristo!

Com uma conta Libristo, terá tudo sob controlo.

Crie uma conta Libristo
Conselheiro de livros Libroamiko
Olá, sou o Libroamiko, posso ajudar?